Navigation
API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/GameFramework > API/Plugins/GameplayCameras/GameFramework/UActivateCameraRigFunctions
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/GameFramework/ActivateCameraRigFunctions.h |
| Include | #include "GameFramework/ActivateCameraRigFunctions.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/GameFramework/ActivateCameraRigFunctions.cpp |
UFUNCTION (BlueprintCallable, Category="Camera", Meta=(WorldContext="WorldContextObject"))
static void ActivatePersistentBaseCameraRig
(
UObject * WorldContextObject,
APlayerController * PlayerController,
UCameraRigAsset * CameraRig
)
Remarks
Activates the given camera rig prefab in the base layer.