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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/GameFramework > API/Plugins/GameplayCameras/GameFramework/AGameplayCameraSystemActor
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/GameFramework/GameplayCameraSystemActor.h |
| Include | #include "GameFramework/GameplayCameraSystemActor.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/GameFramework/GameplayCameraSystemActor.cpp |
UFUNCTION (BlueprintCallable, Category=Camera)
static void AutoManageActiveViewTarget
(
APlayerController * PlayerController
)
Remarks
Automatically sets a camera system actor as the view-target, spawning a unique instance if needed. Doesn't do anything if bAutoSpawnCameraSystemActor is disabled in the GameplayCameras settings.