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API > API/Plugins > API/Plugins/GameplayCameras
A debug block for showing the list of local player controllers and their view targets.
| |
|
| Name |
FPlayerControllersDebugBlock |
| Type |
class |
| Header File |
/Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Debug/PlayerControllersDebugBlock.h |
| Include Path |
#include "Debug/PlayerControllersDebugBlock.h" |
Syntax
class FPlayerControllersDebugBlock : public UE::Cameras::FCameraDebugBlock
Inheritance Hierarchy
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FPlayerControllersDebugBlock()
|
|
Debug/PlayerControllersDebugBlock.h |
|
Structs
Typedefs
Constants
Variables
Protected
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bHadValidWorld |
bool |
|
Debug/PlayerControllersDebugBlock.h |
|
| PlayerControllers |
TArray< FPlayerControllerDebugInfo > |
|
Debug/PlayerControllersDebugBlock.h |
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
virtual const FCameraObjectTypeID & GetTypeID()
|
|
Debug/PlayerControllersDebugBlock.h |
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virtual bool IsKindOf
(
const FCameraObjectTypeID& InTypeID
) const
|
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Debug/PlayerControllersDebugBlock.h |
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Protected
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Called to let this block display its information on screen. |
Debug/PlayerControllersDebugBlock.h |
|
virtual void OnSerialize
(
FArchive& Ar
)
|
Serializes this debug block into a buffer, for recording/replaying purposes. |
Debug/PlayerControllersDebugBlock.h |
|
Static