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A camera evaluation service responsible for initializing the orientation of newly activated camera rigs.
| Name | FOrientationInitializationService |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Services/OrientationInitializationService.h |
| Include Path | #include "Services/OrientationInitializationService.h" |
Syntax
class FOrientationInitializationService : public UE::Cameras::FCameraEvaluationService
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FCameraEvaluationService → FOrientationInitializationService
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Super | FCameraEvaluationService | Services/OrientationInitializationService.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| PrivateTypeID | const ::UE::Cameras::TCameraObjectTypeID< FOrientationInitializationService > | Services/OrientationInitializationService.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bHasPreviousContextTransform | bool | Services/OrientationInitializationService.h | ||
| DebugLastEvaluatedTarget | FVector3d | Services/OrientationInitializationService.h | ||
| Evaluator | FCameraSystemEvaluator * | Services/OrientationInitializationService.h | ||
| LastAimDebugInfo | FCameraIKAimDebugInfo | Services/OrientationInitializationService.h | ||
| PreviousContextLocation | FVector3d | Services/OrientationInitializationService.h | ||
| PreviousContextRotation | FRotator3d | Services/OrientationInitializationService.h | ||
| PreviousEvaluationContext | TWeakPtr< FCameraEvaluationContext > | Services/OrientationInitializationService.h | ||
| TargetPreservationOverride | TOptional< FVector3d > | Services/OrientationInitializationService.h | ||
| YawPitchPreservationOverride | TOptional< FRotator3d > | Services/OrientationInitializationService.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetTargetPreservationOverride
(
const FVector3d& InTarget |
Override the target location to preserve on any camera rig activated this frame. | Services/OrientationInitializationService.h | |
void SetYawPitchPreservationOverride
(
const FRotator3d& InOrientation |
Override the yaw/pitch to preserve on any camera rig activated this frame. | Services/OrientationInitializationService.h |
Overridden from FCameraEvaluationService
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FCameraObjectTypeID & GetTypeID() |
Services/OrientationInitializationService.h | ||
virtual bool IsKindOf
(
const FCameraObjectTypeID& InTypeID |
Services/OrientationInitializationService.h |
Protected
Overridden from FCameraEvaluationService
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnBuildDebugBlocks
(
const FCameraDebugBlockBuildParams& Params, |
Called to create debug blocks for this node evaluator. | Services/OrientationInitializationService.h | |
virtual void OnInitialize
(
const FCameraEvaluationServiceInitializeParams& Params |
Initializes the evaluation service. | Services/OrientationInitializationService.h | |
virtual void OnPostUpdate
(
const FCameraEvaluationServiceUpdateParams& Params, |
Runs at the end of the camera system update. | Services/OrientationInitializationService.h | |
virtual void OnRootCameraNodeEvent
(
const FRootCameraNodeCameraRigEvent& InEvent |
Called when the root camera node experiences an event. | Services/OrientationInitializationService.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const ::UE::Cameras::TCameraObjectTypeID< FOrientationInitializationService > & StaticTypeID() |
Services/OrientationInitializationService.h |