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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/FCustomCameraNodeParameterInfos
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddBlendableParameter
(
FCustomCameraNodeBlendableParameter& Parameter, |
Core/ICustomCameraNodeParameterProvider.h | ||
void AddBlendableParameter
(
FName ParameterName, |
Declares a blendable parameter. | Core/ICustomCameraNodeParameterProvider.h |
AddBlendableParameter(FCustomCameraNodeBlendableParameter &, const uint8 *)
| Name | AddBlendableParameter |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/ICustomCameraNodeParameterProvider.h |
| Include Path | #include "Core/ICustomCameraNodeParameterProvider.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/ICustomCameraNodeParameterProvider.cpp |
void AddBlendableParameter
(
FCustomCameraNodeBlendableParameter & Parameter,
const uint8 * DefaultValue
)
AddBlendableParameter(FName, ECameraVariableType, const UScriptStruct , const uint8 , FCameraVariableID *)
Description
Declares a blendable parameter. Pass a null pointer for OverrideVariableID if this parameter should not be overridable by a camera rig parameter.
| Name | AddBlendableParameter |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/ICustomCameraNodeParameterProvider.h |
| Include Path | #include "Core/ICustomCameraNodeParameterProvider.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/ICustomCameraNodeParameterProvider.cpp |
void AddBlendableParameter
(
FName ParameterName,
ECameraVariableType ParameterType,
const UScriptStruct * BlendableStructType,
const uint8 * DefaultValue,
FCameraVariableID * OverrideVariableID
)