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A utility debug block that prints a title for a debug category, if that debug category is active. By default, if the debug category is inactive, it will skip any attachments and children blocks.
| Name | FCategoryTitleDebugBlock |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Debug/CategoryTitleDebugBlock.h |
| Include Path | #include "Debug/CategoryTitleDebugBlock.h" |
Syntax
class FCategoryTitleDebugBlock : public UE::Cameras::FCameraDebugBlock
Inheritance Hierarchy
- FCameraDebugBlock → FCategoryTitleDebugBlock
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Debug/CategoryTitleDebugBlock.h | |||
FCategoryTitleDebugBlock
(
const FString& InCategory, |
Debug/CategoryTitleDebugBlock.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Super | ::UE::Cameras::FCameraDebugBlock | Debug/CategoryTitleDebugBlock.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| PrivateTypeID | GAMEPLAYCAMERAS_API const ::UE::Cameras::TCameraObjectTypeID< FCategoryTitleDebugBlock > | Debug/CategoryTitleDebugBlock.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bSkipAttachedBlocksIfInactive | bool | Debug/CategoryTitleDebugBlock.h | ||
| bSkipChildrenBlocksIfInactive | bool | Debug/CategoryTitleDebugBlock.h | ||
| Category | FString | Debug/CategoryTitleDebugBlock.h | ||
| Title | FString | Debug/CategoryTitleDebugBlock.h |
Functions
Public
Overridden from FCameraDebugBlock
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FCameraObjectTypeID & GetTypeID() |
Debug/CategoryTitleDebugBlock.h | ||
virtual bool IsKindOf
(
const FCameraObjectTypeID& InTypeID |
Debug/CategoryTitleDebugBlock.h |
Protected
Overridden from FCameraDebugBlock
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnDebugDraw
(
const FCameraDebugBlockDrawParams& Params, |
Called to let this block display its information on screen. | Debug/CategoryTitleDebugBlock.h | |
virtual void OnSerialize
(
FArchive& Ar |
Serializes this debug block into a buffer, for recording/replaying purposes. | Debug/CategoryTitleDebugBlock.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const ::UE::Cameras::TCameraObjectTypeID< FCategoryTitleDebugBlock > & StaticTypeID() |
Debug/CategoryTitleDebugBlock.h |