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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/FCameraRigInstanceID
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Core/CameraRigInstanceID.h | |||
FCameraRigInstanceID
(
uint32 InValue, |
Core/CameraRigInstanceID.h | ||
FCameraRigInstanceID
(
const UE::Cameras::FBlendStackEntryID InBlendStackID, |
Core/CameraRigInstanceID.h |
FCameraRigInstanceID()
| Name | FCameraRigInstanceID |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraRigInstanceID.h |
| Include Path | #include "Core/CameraRigInstanceID.h" |
FCameraRigInstanceID()
FCameraRigInstanceID(uint32, ECameraRigLayer)
| Name | FCameraRigInstanceID |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraRigInstanceID.h |
| Include Path | #include "Core/CameraRigInstanceID.h" |
FCameraRigInstanceID
(
uint32 InValue,
ECameraRigLayer InLayer
)
FCameraRigInstanceID(const UE::Cameras::FBlendStackEntryID, ECameraRigLayer)
| Name | FCameraRigInstanceID |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraRigInstanceID.h |
| Include Path | #include "Core/CameraRigInstanceID.h" |
FCameraRigInstanceID
(
const UE::Cameras::FBlendStackEntryID InBlendStackID,
ECameraRigLayer InLayer
)