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A unique instance ID for a running, or previously running, camera rig.
| Name | FCameraRigInstanceID |
| Type | struct |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraRigInstanceID.h |
| Include Path | #include "Core/CameraRigInstanceID.h" |
Syntax
USTRUCT (BlueprintType )
struct FCameraRigInstanceID
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Core/CameraRigInstanceID.h | |||
FCameraRigInstanceID
(
uint32 InValue, |
Core/CameraRigInstanceID.h | ||
FCameraRigInstanceID
(
const UE::Cameras::FBlendStackEntryID InBlendStackID, |
Core/CameraRigInstanceID.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| INVALID | const uint32 | Core/CameraRigInstanceID.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Layer | ECameraRigLayer | Core/CameraRigInstanceID.h | ||
| Value | uint32 | Core/CameraRigInstanceID.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ECameraRigLayer GetLayer() |
Gets the layer this camera rig is, or was, running on. | Core/CameraRigInstanceID.h | |
bool IsValid() |
Core/CameraRigInstanceID.h | ||
UE::Cameras::FBlendStackEntryID ToBlendStackEntryID() |
Gets a blend stack ID from this instance ID. | Core/CameraRigInstanceID.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FCameraRigInstanceID FromBlendStackEntryID
(
UE::Cameras::FBlendStackEntryID EntryID, |
Creates an instance ID from a blend stack ID and a layer. | Core/CameraRigInstanceID.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator bool() |
Core/CameraRigInstanceID.h |