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Result structure for applying a shake to a camera result.
| Name | FCameraNodeShakeResult |
| Type | struct |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/ShakeCameraNode.h |
| Include Path | #include "Core/ShakeCameraNode.h" |
Syntax
struct FCameraNodeShakeResult
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCameraNodeShakeResult
(
FCameraNodeEvaluationResult& InShakenResult |
Core/ShakeCameraNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ShakeDelta | FCameraNodeShakeDelta | Delta values that should be applied to the shaken result. | Core/ShakeCameraNode.h | |
| ShakenResult | FCameraNodeEvaluationResult & | The result that should be shaken. | Core/ShakeCameraNode.h | |
| ShakeTimeLeft | float | The time left in this shake, if applicable. Negative values indicate an infinite shake. | Core/ShakeCameraNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ApplyDelta
(
const FCameraNodeShakeParams& Params |
Apply the delta values to the shaken result. | Core/ShakeCameraNode.h |