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Parameters for applying a shake to a camera result.
| Name | FCameraNodeShakeParams |
| Type | struct |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/ShakeCameraNode.h |
| Include Path | #include "Core/ShakeCameraNode.h" |
Syntax
struct FCameraNodeShakeParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCameraNodeShakeParams
(
const FCameraNodeEvaluationParams& InChildParams |
Core/ShakeCameraNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ChildParams | const FCameraNodeEvaluationParams & | The parameters that the shake received during the evaluation. | Core/ShakeCameraNode.h | |
| PlaySpace | ECameraShakePlaySpace | The play space to modify the result by | Core/ShakeCameraNode.h | |
| ShakeScale | float | The intensity to use for the camera shake. | Core/ShakeCameraNode.h | |
| UserPlaySpaceMatrix | FMatrix | The custom space to use for the shake. Only used when PlaySpace is UserDefined. | Core/ShakeCameraNode.h |