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A structure that describes a group of offset values representing a shake.
| Name | FCameraNodeShakeDelta |
| Type | struct |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/ShakeCameraNode.h |
| Include Path | #include "Core/ShakeCameraNode.h" |
Syntax
struct FCameraNodeShakeDelta
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FieldOfView | float | Field of view shake, which will be scaled and applied as a delta. | Core/ShakeCameraNode.h | |
| Location | FVector3d | Position shake, which will be scaled and applied as a delta in the desired space. | Core/ShakeCameraNode.h | |
| Rotation | FRotator3d | Rotation shake, which will be scaled and applied as a delta in the desired space. | Core/ShakeCameraNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Combine
(
const FCameraNodeShakeDelta& Other, |
Combines this shake delta with another, optionally scaled, shake delta. | Core/ShakeCameraNode.h |