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API > API/Plugins > API/Plugins/GameplayCameras
Structure for initializing a camera node evaluator.
| |
|
| Name |
FCameraNodeEvaluatorInitializeParams |
| Type |
struct |
| Header File |
/Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraNodeEvaluator.h |
| Include Path |
#include "Core/CameraNodeEvaluator.h" |
Syntax
struct FCameraNodeEvaluatorInitializeParams
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
Core/CameraNodeEvaluator.h |
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Core/CameraNodeEvaluator.h |
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Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| EvaluationContext |
TSharedPtr< const FCameraEvaluationContext > |
The evaluation context (if any) responsible for this branch of the evaluation. |
Core/CameraNodeEvaluator.h |
|
| Evaluator |
FCameraSystemEvaluator * |
The evaluation running this evaluation. |
Core/CameraNodeEvaluator.h |
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| LastActiveCameraRigInfo |
FCameraRigEvaluationInfo |
Information about the last active camera rig if the node tree being initialized is being pushed on top of a non-empty blend stack. |
Core/CameraNodeEvaluator.h |
|
| Layer |
ECameraRigLayer |
The layer on which the node evaluator is being initialized. |
Core/CameraNodeEvaluator.h |
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Protected
Functions
Public