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A debug clock, for showing a real-time angle or 2D vector in a graphical way.
| Name | FCameraDebugClock |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Debug/CameraDebugClock.h |
| Include Path | #include "Debug/CameraDebugClock.h" |
Syntax
class FCameraDebugClock
Structs
| Name | Remarks |
|---|---|
| FAngleValue | |
| FVectorValue |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FVariant | TVariant< FVectorValue, FAngleValue > | Debug/CameraDebugClock.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Value | FVariant | Debug/CameraDebugClock.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Draw
(
FCanvas* Canvas, |
Draw the debug clock onto the given canvas. | Debug/CameraDebugClock.h | |
void Serialize
(
FArchive& Ar |
Debug/CameraDebugClock.h | ||
void Update
(
double InAngle |
Update the clock with the given angle. | Debug/CameraDebugClock.h | |
void Update
(
const FVector2d& InValue |
Update the clock with the given 2D vector. | Debug/CameraDebugClock.h |