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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/FCameraDebugClock
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Update
(
double InAngle |
Update the clock with the given angle. | Debug/CameraDebugClock.h | |
void Update
(
const FVector2d& InValue |
Update the clock with the given 2D vector. | Debug/CameraDebugClock.h |
Update(double)
Description
Update the clock with the given angle. The clock's arrow will reach the edge of the clock face and oriented according to this angle, relative to the direction pointing straight upwards on the screen.
| Name | Update |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Debug/CameraDebugClock.h |
| Include Path | #include "Debug/CameraDebugClock.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Debug/CameraDebugClock.cpp |
void Update
(
double InAngle
)
Update(const FVector2d &)
Description
Update the clock with the given 2D vector. The clock's arrow will represent this vector, relative to the direction pointing straight updwards on the screen.
| Name | Update |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Debug/CameraDebugClock.h |
| Include Path | #include "Debug/CameraDebugClock.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Debug/CameraDebugClock.cpp |
void Update
(
const FVector2d & InValue
)