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Debug block that shows multiple blend stacks.
| Name | FBlendStacksCameraDebugBlock |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Debug/BlendStacksCameraDebugBlock.h |
| Include Path | #include "Debug/BlendStacksCameraDebugBlock.h" |
Syntax
class FBlendStacksCameraDebugBlock : public UE::Cameras::FCameraDebugBlock
Inheritance Hierarchy
- FCameraDebugBlock → FBlendStacksCameraDebugBlock
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBlendStacksCameraDebugBlock() |
Debug/BlendStacksCameraDebugBlock.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Super | ::UE::Cameras::FCameraDebugBlock | Debug/BlendStacksCameraDebugBlock.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| PrivateTypeID | GAMEPLAYCAMERAS_API const ::UE::Cameras::TCameraObjectTypeID< FBlendStacksCameraDebugBlock > | Debug/BlendStacksCameraDebugBlock.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BlendStackNames | TArray< FString > | Debug/BlendStacksCameraDebugBlock.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddBlendStack
(
const FString& InBlendStackName, |
Adds the given blend stack block as a child, which will be rendered with the given title. | Debug/BlendStacksCameraDebugBlock.h |
Overridden from FCameraDebugBlock
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FCameraObjectTypeID & GetTypeID() |
Debug/BlendStacksCameraDebugBlock.h | ||
virtual bool IsKindOf
(
const FCameraObjectTypeID& InTypeID |
Debug/BlendStacksCameraDebugBlock.h |
Protected
Overridden from FCameraDebugBlock
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnDebugDraw
(
const FCameraDebugBlockDrawParams& Params, |
Called to let this block display its information on screen. | Debug/BlendStacksCameraDebugBlock.h | |
virtual void OnSerialize
(
FArchive& Ar |
Serializes this debug block into a buffer, for recording/replaying purposes. | Debug/BlendStacksCameraDebugBlock.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const ::UE::Cameras::TCameraObjectTypeID< FBlendStacksCameraDebugBlock > & StaticTypeID() |
Debug/BlendStacksCameraDebugBlock.h |