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A structure describing an event happening on a blend stack.
| Name | FBlendStackCameraRigEvent |
| Type | struct |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/BlendStackCameraRigEvent.h |
| Include Path | #include "Core/BlendStackCameraRigEvent.h" |
Syntax
struct FBlendStackCameraRigEvent
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BlendStackEvaluator | const FBlendStackCameraNodeEvaluator * | The blend stack evaluator in which the event is happening. | Core/BlendStackCameraRigEvent.h | |
| CameraRigInfo | FCameraRigEvaluationInfo | The evaluation information for the camera rig associated with the event. | Core/BlendStackCameraRigEvent.h | |
| EventType | EBlendStackCameraRigEventType | The event type. | Core/BlendStackCameraRigEvent.h | |
| Transition | TObjectPtr< const UCameraRigTransition > | If the event is Pushed, the transition used for the new camera rig. | Core/BlendStackCameraRigEvent.h |