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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/FBaseFramingCameraNodeEvaluator
Utility structure for all the parameter readers we need every frame.
| Name | FReaders |
| Type | struct |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Nodes/Framing/BaseFramingCameraNode.h |
| Include Path | #include "Nodes/Framing/BaseFramingCameraNode.h" |
Syntax
struct FReaders
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DeadZone | TCameraParameterReader< FCameraFramingZone > | Nodes/Framing/BaseFramingCameraNode.h | ||
| DisengageTime | TCameraParameterReader< float > | Nodes/Framing/BaseFramingCameraNode.h | ||
| IdealFramingLocation | TCameraParameterReader< FVector2d > | Nodes/Framing/BaseFramingCameraNode.h | ||
| InitializeWithIdealFraming | TCameraParameterReader< bool > | Nodes/Framing/BaseFramingCameraNode.h | ||
| LowReframeDampingFactor | TCameraParameterReader< float > | Nodes/Framing/BaseFramingCameraNode.h | ||
| ReengageTime | TCameraParameterReader< float > | Nodes/Framing/BaseFramingCameraNode.h | ||
| ReframeDampingFactor | TCameraParameterReader< float > | Nodes/Framing/BaseFramingCameraNode.h | ||
| SetTargetDistance | TCameraParameterReader< bool > | Nodes/Framing/BaseFramingCameraNode.h | ||
| SoftZone | TCameraParameterReader< FCameraFramingZone > | Nodes/Framing/BaseFramingCameraNode.h | ||
| TargetInfos | FCameraActorTargetInfoArrayReader | Nodes/Framing/BaseFramingCameraNode.h | ||
| TargetMovementAnticipationTime | TCameraParameterReader< float > | Nodes/Framing/BaseFramingCameraNode.h |