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A utility class for reading the effective value of a camera parameter.
| Name | TCameraParameterReader |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraParameterReader.h |
| Include Path | #include "Core/CameraParameterReader.h" |
Syntax
template<typename ValueType>
class TCameraParameterReader
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Core/CameraParameterReader.h | |||
TCameraParameterReader
(
const ParameterType& Parameter |
Core/CameraParameterReader.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DefaultValuePtr | const ValueType * | Pointer to the value in the parameter. | Core/CameraParameterReader.h | |
| VariableID | FCameraVariableID | The ID of the variable driving the parameter, if any. | Core/CameraParameterReader.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const ValueType & Get
(
const FCameraVariableTable& VariableTable |
Gets the actual value for the parameter. | Core/CameraParameterReader.h | |
void Initialize
(
const ParameterType& Parameter |
Initializes the reader around the given parameter. | Core/CameraParameterReader.h | |
bool IsDriven() |
Returns whether the parameter is driven by a variable. | Core/CameraParameterReader.h |