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API > API/Plugins > API/Plugins/GameplayBehaviorSmartObjectsModu-
| Name | UBTTask_FindAndUseGameplayBehaviorSmartObject |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GameplayBehaviorSmartObjects/Source/GameplayBehaviorSmartObjectsModule/Public/AI/BTTask_FindAndUseGameplayBehaviorSmartObject.h |
| Include Path | #include "AI/BTTask_FindAndUseGameplayBehaviorSmartObject.h" |
Syntax
UCLASS (MinimalAPI)
class UBTTask_FindAndUseGameplayBehaviorSmartObject : public UBTTaskNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBTNode → UBTTaskNode → UBTTask_FindAndUseGameplayBehaviorSmartObject
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UBTTask_FindAndUseGameplayBehaviorSmartObject() |
AI/BTTask_FindAndUseGameplayBehaviorSmartObject.h |
Functions
Public
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnQueryFinished
(
TSharedPtr< FEnvQueryResult > Result |
AI/BTTask_FindAndUseGameplayBehaviorSmartObject.h | ||
void UseClaimedSmartObject
(
UBehaviorTreeComponent& OwnerComp, |
AI/BTTask_FindAndUseGameplayBehaviorSmartObject.h |
Overridden from UBTTaskNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EBTNodeResult::Type AbortTask
(
UBehaviorTreeComponent& OwnerComp, |
AI/BTTask_FindAndUseGameplayBehaviorSmartObject.h | ||
virtual EBTNodeResult::Type ExecuteTask
(
UBehaviorTreeComponent& OwnerComp, |
AI/BTTask_FindAndUseGameplayBehaviorSmartObject.h | ||
virtual void OnTaskFinished
(
UBehaviorTreeComponent& OwnerComp, |
AI/BTTask_FindAndUseGameplayBehaviorSmartObject.h |
Overridden from UBTNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CleanupMemory
(
UBehaviorTreeComponent& OwnerComp, |
AI/BTTask_FindAndUseGameplayBehaviorSmartObject.h | ||
virtual uint16 GetInstanceMemorySize() |
AI/BTTask_FindAndUseGameplayBehaviorSmartObject.h | ||
virtual FString GetStaticDescription() |
AI/BTTask_FindAndUseGameplayBehaviorSmartObject.h | ||
virtual void InitializeFromAsset
(
UBehaviorTree& Asset |
AI/BTTask_FindAndUseGameplayBehaviorSmartObject.h | ||
virtual void InitializeMemory
(
UBehaviorTreeComponent& OwnerComp, |
AI/BTTask_FindAndUseGameplayBehaviorSmartObject.h |