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Struct describing a reservation between a user and a smart object slot.
| Name | FSmartObjectClaimHandle |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/SmartObjectRuntime.h |
| Include Path | #include "SmartObjectRuntime.h" |
Syntax
USTRUCT (BlueprintType )
struct FSmartObjectClaimHandle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| SmartObjectRuntime.h | |||
FSmartObjectClaimHandle
(
const FSmartObjectHandle InSmartObjectHandle, |
SmartObjectRuntime.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| InvalidHandle | const FSmartObjectClaimHandle | SmartObjectRuntime.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SlotHandle | FSmartObjectSlotHandle | Handle of the claimed slot. | SmartObjectRuntime.h |
|
| SmartObjectHandle | FSmartObjectHandle | Handle to the Smart Object where the claimed slot belongs to. | SmartObjectRuntime.h |
|
| UserHandle | FSmartObjectUserHandle | Handle describing the user which claimed the slot. | SmartObjectRuntime.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Invalidate() |
SmartObjectRuntime.h | ||
bool IsValid () |
Indicates that the handle was properly assigned by a call to 'Claim' but doesn't guarantee that the associated object and slot are still registered in the simulation. | SmartObjectRuntime.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FSmartObjectClaimHandle& Other |
SmartObjectRuntime.h | ||
bool operator==
(
const FSmartObjectClaimHandle& Other |
SmartObjectRuntime.h |