Navigation
API > API/Plugins > API/Plugins/GameplayAbilitiesEditor > API/Plugins/GameplayAbilitiesEditor/IGameplayAbilitiesEditorModule
Description
Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
| Name | IsAvailable |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/GameplayAbilitiesEditorModule.h |
| Include Path | #include "GameplayAbilitiesEditorModule.h" |
static bool IsAvailable()
True if the module is loaded and ready to use