Navigation
Unreal Engine C++ API Reference > Plugins > GameplayAbilities
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UGameplayEffectCalculation
- UGameplayEffectExecutionCalculation
- UGameplayModMagnitudeCalculation
References
Module | GameplayAbilities |
Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectCalculation.h |
Include | #include "GameplayEffectCalculation.h" |
Syntax
UCLASS (BlueprintType, Blueprintable, Abstract)
class UGameplayEffectCalculation : public UObject
Remarks
Abstract base for specialized gameplay effect calculations; Capable of specifing attribute captures
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< FGameplayEffectAttributeCaptureDefinition > | RelevantAttributesToCapture | Attributes to capture that are relevant to the calculation |
Constructors
Type | Name | Description | |
---|---|---|---|
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UGameplayEffectCalculation
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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const TArray< FGameplayEffectAttributeCaptureDefinition > & | Simple accessor to capture definitions for attributes |