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Unreal Engine C++ API Reference > Plugins > GameplayAbilities
References
Module | GameplayAbilities |
Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectAttributeCaptureDefinition.h |
Include | #include "GameplayEffectAttributeCaptureDefinition.h" |
Syntax
USTRUCT (BlueprintType )
struct FGameplayEffectAttributeCaptureDefinition
Remarks
Struct defining gameplay attribute capture options for gameplay effects
Variables
Type | Name | Description | |
---|---|---|---|
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EGameplayEffectAttributeCaptureSource | AttributeSource | Source of the gameplay attribute |
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FGameplayAttribute | AttributeToCapture | Gameplay attribute to capture |
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bool | bSnapshot | Whether the attribute should be snapshotted or not |
Constructors
Type | Name | Description | |
---|---|---|---|
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FGameplayEffectAttributeCaptureDefinition
(
FGameplayAttribute InAttribute, |
Functions
Type | Name | Description | |
---|---|---|---|
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FString |
Operators
Type | Name | Description | |
---|---|---|---|
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bool | operator!=
(
const FGameplayEffectAttributeCaptureDefinition& Other |
|
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bool | operator==
(
const FGameplayEffectAttributeCaptureDefinition& Other |
Equality/Inequality operators |