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| Name | UAbilityAsync_WaitGameplayTag |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Async/AbilityAsync_WaitGameplayTag.h |
| Include Path | #include "Abilities/Async/AbilityAsync_WaitGameplayTag.h" |
Syntax
UCLASS (Abstract, MinimalAPI)
class UAbilityAsync_WaitGameplayTag : public UAbilityAsync
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintAsyncActionBase → UCancellableAsyncAction → UAbilityAsync → UAbilityAsync_WaitGameplayTag
Derived Classes
Classes
| Name | Remarks |
|---|---|
| FAsyncWaitGameplayTagDelegate |
Functions
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BroadcastDelegate() |
Abilities/Async/AbilityAsync_WaitGameplayTag.h | ||
virtual void GameplayTagCallback
(
const FGameplayTag Tag, |
Abilities/Async/AbilityAsync_WaitGameplayTag.h |
Overridden from UAbilityAsync
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void EndAction() |
Explicitly end the action, will disable any callbacks and allow action to be destroyed | Abilities/Async/AbilityAsync_WaitGameplayTag.h |
Overridden from UBlueprintAsyncActionBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Activate() |
Abilities/Async/AbilityAsync_WaitGameplayTag.h |