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| Name | UAbilityAsync_WaitGameplayTagRemoved |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Async/AbilityAsync_WaitGameplayTag.h |
| Include Path | #include "Abilities/Async/AbilityAsync_WaitGameplayTag.h" |
Syntax
UCLASS (MinimalAPI)
class UAbilityAsync_WaitGameplayTagRemoved : public UAbilityAsync_WaitGameplayTag
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintAsyncActionBase → UCancellableAsyncAction → UAbilityAsync → UAbilityAsync_WaitGameplayTag → UAbilityAsync_WaitGameplayTagRemoved
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Removed | FAsyncWaitGameplayTagDelegate | Abilities/Async/AbilityAsync_WaitGameplayTag.h |
|
Functions
Public
Overridden from UAbilityAsync_WaitGameplayTag
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BroadcastDelegate() |
Abilities/Async/AbilityAsync_WaitGameplayTag.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UAbilityAsync_WaitGameplayTagRemoved * WaitGameplayTagRemoveFromActor
(
AActor* TargetActor, |
Wait until the specified gameplay tag is Removed from Target Actor's ability component If the tag is not present when this task is started, it will immediately broadcast the Removed event. | Abilities/Async/AbilityAsync_WaitGameplayTag.h |
|