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| Name | UAbilityAsync_WaitGameplayTagAdded |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Async/AbilityAsync_WaitGameplayTag.h |
| Include Path | #include "Abilities/Async/AbilityAsync_WaitGameplayTag.h" |
Syntax
UCLASS (MinimalAPI)
class UAbilityAsync_WaitGameplayTagAdded : public UAbilityAsync_WaitGameplayTag
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintAsyncActionBase → UCancellableAsyncAction → UAbilityAsync → UAbilityAsync_WaitGameplayTag → UAbilityAsync_WaitGameplayTagAdded
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Added | FAsyncWaitGameplayTagDelegate | Abilities/Async/AbilityAsync_WaitGameplayTag.h |
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Functions
Public
Overridden from UAbilityAsync_WaitGameplayTag
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BroadcastDelegate() |
Abilities/Async/AbilityAsync_WaitGameplayTag.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UAbilityAsync_WaitGameplayTagAdded * WaitGameplayTagAddToActor
(
AActor* TargetActor, |
Wait until the specified gameplay tag is Added to Target Actor's ability component If the tag is already present when this task is started, it will immediately broadcast the Added event. | Abilities/Async/AbilityAsync_WaitGameplayTag.h |
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