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Unreal Engine C++ API Reference > Plugins > GameplayAbilities > Sequencer
Inheritance Hierarchy
- FMovieSceneChannel
- FMovieSceneGameplayCueChannel
References
Module | GameplayAbilities |
Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Sequencer/MovieSceneGameplayCueSections.h |
Include | #include "Sequencer/MovieSceneGameplayCueSections.h" |
Syntax
USTRUCT&40;&41;
struct FMovieSceneGameplayCueChannel : public FMovieSceneChannel
Functions
Type | Name | Description | |
---|---|---|---|
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TMovieSceneChannelData< FMovieSceneGameplayCueKey > | GetData () |
Access a mutable interface for this channel's data |
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TMovieSceneChannelData< const FMovieSceneGameplayCueKey > | GetData () |
Access a constant interface for this channel's data |
Overridden from FMovieSceneChannel
Type | Name | Description | |
---|---|---|---|
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void | ChangeFrameResolution
(
FFrameRate SourceRate, |
Called when the frame resolution of this channel is to be changed. |
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TRange< FFrameNumber > | Compute the effective range of this channel, for example, the extents of its key times | |
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void | DeleteKeys
(
TArrayView< const FKeyHandle > InHandles |
Delete the keys for the specified key handles |
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void | DeleteKeysFrom
(
FFrameNumber InTime, |
Delete keys before or after a specified time |
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void | DuplicateKeys
(
TArrayView< const FKeyHandle > InHandles, |
Duplicate the keys for the specified key handles |
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void | GetKeys
(
const TRange< FFrameNumber >& WithinRange, |
Get key information pertaining to all keys that exist within the specified range |
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void | GetKeyTimes
(
TArrayView< const FKeyHandle > InHandles, |
Get all key times for the specified key handles |
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int32 | GetNumKeys () |
Get the total number of keys on this channel |
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void | Offset
(
FFrameNumber DeltaPosition |
Offset the keys within this channel by a given delta position |
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void | Reset () |
Reset this channel back to its original state |
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void | SetKeyTimes
(
TArrayView< const FKeyHandle > InHandles, |
Set key times for the specified key handles |