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API > API/Plugins > API/Plugins/GameplayAbilities
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotifyTypes.h |
| Include | #include "GameplayCueNotifyTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FGameplayCueNotify_PlacementInfo
Remarks
FGameplayCueNotify_PlacementInfo
Specifies how the gameplay cue notify will be positioned in the world.
Variables
| Type | Name | Description | |
|---|---|---|---|
| EAttachmentRule | AttachmentRule | How the transform is handled when attached. | |
| EGameplayCueNotify_AttachPolicy | AttachPolicy | Whether to attach to the target actor or not attach. | |
| uint32: 1 | bOverrideRotation | If enabled, will always spawn using rotation override. | |
| uint32: 1 | bOverrideScale | If enabled, will always spawn using the scale override. | |
| FRotator | RotationOverride | If enabled, will always spawn using rotation override. | |
| FVector | ScaleOverride | If enabled, will always spawn using scale override. | |
| FName | SocketName | Target's socket (or bone) used for location and rotation. If "None", it uses the target's root. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | FindSpawnTransform
(
const FGameplayCueNotify_SpawnContext& SpawnContext, |
||
| void | SetComponentTransform
(
USceneComponent* Component, |
||
| void | TryComponentAttachment
(
USceneComponent* Component, |