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API > API/Plugins > API/Plugins/GameplayAbilities
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotifyTypes.h |
| Include | #include "GameplayCueNotifyTypes.h" |
Syntax
struct FGameplayCueNotify_SpawnContext
Remarks
FGameplayCueNotify_SpawnContext
Temporary spawn information collected from input parameters.
Variables
| Type | Name | Description | |
|---|---|---|---|
| const FGameplayCueParameters & | CueParameters | ||
| const FHitResult * | HitResult | ||
| EPhysicalSurface | SurfaceType | ||
| AActor * | TargetActor | ||
| USceneComponent * | TargetComponent | ||
| UWorld * | World |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FGameplayCueNotify_SpawnContext
(
UWorld* InWorld, |
Functions
| Type | Name | Description | |
|---|---|---|---|
| APlayerController * | |||
| const FGameplayCueNotify_PlacementInfo & | GetPlacementInfo
(
bool bUseOverride, |
||
| const FGameplayCueNotify_SpawnCondition & | GetSpawnCondition
(
bool bUseOverride, |
||
| void | |||
| void | SetDefaultPlacementInfo
(
const FGameplayCueNotify_PlacementInfo* InPlacementInfo |
||
| void | SetDefaultSpawnCondition
(
const FGameplayCueNotify_SpawnCondition* InSpawnCondition |