Navigation
API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FGameplayCueNotify_PlacementInfo
Syntax
UPROPERTY (EditDefaultsOnly, BlueprintReadOnly, Category=GameplayCueNotify,
Meta=(EditCondition="bOverrideRotation"))
FRotator RotationOverride
Remarks
If enabled, will always spawn using rotation override. This will also set the rotation to be absolute, so any changes to the parent's rotation will be ignored after attachment.