Navigation
API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities > API/Plugins/GameplayAbilities/Abilities/Tasks
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UGameplayTask
- UAbilityTask
- UAbilityTask_WaitVelocityChange
References
Module | GameplayAbilities |
Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitVelocityChange.h |
Include | #include "Abilities/Tasks/AbilityTask_WaitVelocityChange.h" |
Syntax
UCLASS&40;&41;
class UAbilityTask_WaitVelocityChange : public UAbilityTask
Variables
Type | Name | Description | |
---|---|---|---|
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TObjectPtr< UMovementComponent > | CachedMovementComponent | |
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FVector | Direction | |
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float | MinimumMagnitude | |
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FWaitVelocityChangeDelegate | OnVelocityChage | Delegate called when velocity requirements are met |
Constructors
Type | Name | Description | |
---|---|---|---|
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UAbilityTask_WaitVelocityChange
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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UAbilityTask_WaitVelocityChange * | CreateWaitVelocityChange
(
UGameplayAbility* OwningAbility, |
Wait for the actor's movement component velocity to be of minimum magnitude when projected along given direction |