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FAbilityInstanceClassPredicate |
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FAbilityInstanceNamePredicate |
For searching through lists of ability instances. |
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FAbilityStateDelegate |
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FApplyRootMotionConstantForceDelegate |
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FApplyRootMotionJumpForceDelegate |
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FApplyRootMotionMoveToActorForceDelegate |
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FApplyRootMotionMoveToForceDelegate |
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FApplyRootMotionRadialForceDelegate |
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FGameplayEffectAppliedSelfDelegate |
Copyright Epic Games, Inc. All Rights Reserved. |
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FGameplayEffectAppliedTargetDelegate |
Copyright Epic Games, Inc. All Rights Reserved. |
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FGameplayEffectBlockedDelegate |
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FInputPressDelegate |
Copyright Epic Games, Inc. All Rights Reserved. |
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FInputReleaseDelegate |
Copyright Epic Games, Inc. All Rights Reserved. |
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FMontageWaitSimpleDelegate |
Copyright Epic Games, Inc. All Rights Reserved. |
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FMovementModeChangedDelegate |
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FMoveToLocationDelegate |
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FNetworkSyncDelegate |
Copyright Epic Games, Inc. All Rights Reserved. |
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FRepeatedActionDelegate |
Copyright Epic Games, Inc. All Rights Reserved. |
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FSpawnActorDelegate |
Copyright Epic Games, Inc. All Rights Reserved. |
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FVisualizeTargetingDelegate |
Copyright Epic Games, Inc. All Rights Reserved. |
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FWaitAbilityActivateDelegate |
Copyright Epic Games, Inc. All Rights Reserved. |
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FWaitAbilityCommitDelegate |
Copyright Epic Games, Inc. All Rights Reserved. |
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FWaitAttributeChangeDelegate |
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FWaitAttributeChangeRatioThresholdDelegate |
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FWaitAttributeChangeThresholdDelegate |
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FWaitCancelDelegate |
Copyright Epic Games, Inc. All Rights Reserved. |
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FWaitConfirmCancelDelegate |
Copyright Epic Games, Inc. All Rights Reserved. |
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FWaitDelayDelegate |
Copyright Epic Games, Inc. All Rights Reserved. |
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FWaitGameplayEffectRemovedDelegate |
Copyright Epic Games, Inc. All Rights Reserved. |
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FWaitGameplayEffectStackChangeDelegate |
Copyright Epic Games, Inc. All Rights Reserved. |
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FWaitGameplayEventDelegate |
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FWaitGameplayTagDelegate |
Copyright Epic Games, Inc. All Rights Reserved. |
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FWaitGameplayTagQueryDelegate |
Copyright Epic Games, Inc. All Rights Reserved. |
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FWaitOverlapDelegate |
Copyright Epic Games, Inc. All Rights Reserved. |
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FWaitTargetDataDelegate |
Copyright Epic Games, Inc. All Rights Reserved. |
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FWaitVelocityChangeDelegate |
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UAbilityTask |
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UAbilityTask_ApplyRootMotion_Base |
This delegate can be used to support target swapping on abilities. |
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UAbilityTask_ApplyRootMotionConstantForce |
Applies force to character's movement |
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UAbilityTask_ApplyRootMotionJumpForce |
Applies force to character's movement |
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UAbilityTask_ApplyRootMotionMoveToActorForce |
Applies force to character's movement |
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UAbilityTask_ApplyRootMotionMoveToForce |
Applies force to character's movement |
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UAbilityTask_ApplyRootMotionRadialForce |
Applies force to character's movement |
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UAbilityTask_MoveToLocation |
TODO: -Implement replicated time so that this can work as a simulated task for Join In Progress clients. |
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UAbilityTask_NetworkSyncPoint |
Task for providing a generic sync point for client server (one can wait for a signal from the other) |
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UAbilityTask_PlayMontageAndWait |
Ability task to simply play a montage. |
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UAbilityTask_Repeat |
Repeat a task a certain number of times at a given interval. |
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UAbilityTask_SpawnActor |
Convenience task for spawning actors on the network authority. |
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UAbilityTask_StartAbilityState |
An ability state is simply an ability task that provides a way to handle the ability being interrupted. |
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UAbilityTask_VisualizeTargeting |
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UAbilityTask_WaitAbilityActivate |
Waits for the actor to activate another ability |
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UAbilityTask_WaitAbilityCommit |
Waits for the actor to activate another ability |
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UAbilityTask_WaitAttributeChange |
Waits for the actor to activate another ability |
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UAbilityTask_WaitAttributeChangeRatioThreshold |
Waits for the ratio between two attributes to match a threshold |
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UAbilityTask_WaitAttributeChangeThreshold |
Waits for an attribute to match a threshold |
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UAbilityTask_WaitCancel |
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UAbilityTask_WaitConfirm |
Copyright Epic Games, Inc. All Rights Reserved. |
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UAbilityTask_WaitConfirmCancel |
Fixme: this name is conflicting with AbilityTask_WaitConfirm UAbilityTask_WaitConfirmCancel = Wait for Targeting confirm/cancel UAbilityTask_WaitConfirm = Wait for server to confirm ability activation |
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UAbilityTask_WaitDelay |
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UAbilityTask_WaitGameplayEffectApplied |
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UAbilityTask_WaitGameplayEffectApplied_Self |
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UAbilityTask_WaitGameplayEffectApplied_Target |
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UAbilityTask_WaitGameplayEffectBlockedImmunity |
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UAbilityTask_WaitGameplayEffectRemoved |
Waits for the actor to activate another ability |
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UAbilityTask_WaitGameplayEffectStackChange |
Waits for the actor to activate another ability |
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UAbilityTask_WaitGameplayEvent |
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UAbilityTask_WaitGameplayTag |
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UAbilityTask_WaitGameplayTagAdded |
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UAbilityTask_WaitGameplayTagQuery |
This class defines a node to wait on a gameplay tag query. |
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UAbilityTask_WaitGameplayTagRemoved |
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UAbilityTask_WaitInputPress |
Waits until the input is pressed from activating an ability. |
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UAbilityTask_WaitInputRelease |
Waits until the input is released from activating an ability. |
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UAbilityTask_WaitMovementModeChange |
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UAbilityTask_WaitOverlap |
Fixme: this is still incomplete and probablyh not what most games want for melee systems. |
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UAbilityTask_WaitTargetData |
Wait for targeting actor (spawned from parameter) to provide data. |
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UAbilityTask_WaitVelocityChange |
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