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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities > API/Plugins/GameplayAbilities/Abilities/Tasks > API/Plugins/GameplayAbilities/Abilities/Tasks/UAbilityTask_WaitVelocityChange
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitVelocityChange.h |
| Include | #include "Abilities/Tasks/AbilityTask_WaitVelocityChange.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask_WaitVelocityChange.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Ability&124;Tasks",
Meta&61;&40;DisplayName&61;"WaitVelocityChange", HidePin&61;"OwningAbility", DefaultToSelf&61;"OwningAbility", BlueprintInternalUseOnly&61;"TRUE"&41;&41;
static UAbilityTask_WaitVelocityChange &42; CreateWaitVelocityChange
&40;
UGameplayAbility &42; OwningAbility,
FVector Direction,
float MinimumMagnitude
&41;
Remarks
Wait for the actor's movement component velocity to be of minimum magnitude when projected along given direction