Navigation
API > API/Plugins > API/Plugins/GameFeatures
Inheritance Hierarchy
- UObject
- UGameFeatureAction
- UGameFeatureAction_DataRegistry
References
| Module | GameFeatures |
| Header | /Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Public/GameFeatureAction_DataRegistry.h |
| Include | #include "GameFeatureAction_DataRegistry.h" |
Syntax
UCLASS (MinimalAPI, Meta=(DisplayName="Add Data Registry"))
class UGameFeatureAction_DataRegistry : public UGameFeatureAction
Remarks
Specifies a list of Data Registries to load and initialize with this feature
Functions
| Type | Name | Description | |
|---|---|---|---|
| EDataValidationResult | IsDataValid
(
FDataValidationContext& Context |
||
| bool | If true, we should load the registry at registration time instead of activation time |
Overridden from UGameFeatureAction
| Type | Name | Description | |
|---|---|---|---|
| void | AddAdditionalAssetBundleData
(
FAssetBundleData& AssetBundleData |
||
| void | Older-style activation function with no context, called by base class if context version is not overridden | ||
| void | OnGameFeatureDeactivating
(
FGameFeatureDeactivatingContext& Context |
Called when game feature is deactivated, it may be activated again in the near future | |
| void | Called when the object owning the action is registered for possible activation, this is called even if a feature never activates | ||
| void | Called to unregister an action, it will not be activated again without being registered again |