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API > API/Plugins > API/Plugins/GameFeatures > API/Plugins/GameFeatures/UGameFeatureAction_DataRegistry
- UGameFeatureAction::OnGameFeatureRegistering()
- UGameFeatureAction_DataRegistry::OnGameFeatureRegistering()
References
| Module | GameFeatures |
| Header | /Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Public/GameFeatureAction_DataRegistry.h |
| Include | #include "GameFeatureAction_DataRegistry.h" |
| Source | /Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Private/GameFeatureAction_DataRegistry.cpp |
virtual void OnGameFeatureRegistering()
Remarks
Called when the object owning the action is registered for possible activation, this is called even if a feature never activates