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API > API/Plugins > API/Plugins/GameFeatures
| Name | UGameFeatureAction_AddWorldPartitionContent |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Public/GameFeatureAction_AddWorldPartitionContent.h |
| Include Path | #include "GameFeatureAction_AddWorldPartitionContent.h" |
Syntax
UCLASS (MinimalAPI, Meta=(DisplayName="Add World Partition Content"))
class UGameFeatureAction_AddWorldPartitionContent : public UGameFeatureAction
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UGameFeatureAction → UGameFeatureAction_AddWorldPartitionContent
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UGameFeatureAction_AddWorldPartitionContent
(
const FObjectInitializer& ObjectInitializer |
GameFeatureAction_AddWorldPartitionContent.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ConvertedContentBundleGuid | FGuid | Only used when converting from UGameFeatureAction_AddWPContent | GameFeatureAction_AddWorldPartitionContent.h | |
| ExternalDataLayerAsset | TObjectPtr< const UExternalDataLayerAsset > | External Data Layer used by this action. | GameFeatureAction_AddWorldPartitionContent.h |
|
| PreEditChangeExternalDataLayerAsset | TWeakObjectPtr< const UExternalDataLayerAsset > | Used to detect changes on the Data Layer Asset in the action. | GameFeatureAction_AddWorldPartitionContent.h | |
| PreEditUndoExternalDataLayerAsset | TWeakObjectPtr< const UExternalDataLayerAsset > | GameFeatureAction_AddWorldPartitionContent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TObjectPtr< const UExternalDataLayerAsset > & GetExternalDataLayerAsset() |
GameFeatureAction_AddWorldPartitionContent.h |
Overridden from UGameFeatureAction
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnGameFeatureActivating() |
Older-style activation function with no context, called by base class if context version is not overridden | GameFeatureAction_AddWorldPartitionContent.h | |
virtual void OnGameFeatureDeactivating
(
FGameFeatureDeactivatingContext& Context |
Called when game feature is deactivated, it may be activated again in the near future | GameFeatureAction_AddWorldPartitionContent.h | |
virtual void OnGameFeatureRegistering() |
Called when the object owning the action is registered for possible activation, this is called even if a feature never activates | GameFeatureAction_AddWorldPartitionContent.h | |
virtual void OnGameFeatureUnregistering() |
Called to unregister an action, it will not be activated again without being registered again | GameFeatureAction_AddWorldPartitionContent.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
GameFeatureAction_AddWorldPartitionContent.h | ||
virtual void PostEditUndo() |
GameFeatureAction_AddWorldPartitionContent.h | ||
virtual void PreEditChange
(
FProperty* PropertyThatWillChange |
GameFeatureAction_AddWorldPartitionContent.h | ||
virtual void PreEditUndo() |
GameFeatureAction_AddWorldPartitionContent.h |