Navigation
API > API/Runtime > API/Runtime/Engine
| Name | UExternalDataLayerAsset |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/ExternalDataLayerAsset.h |
| Include Path | #include "WorldPartition/DataLayer/ExternalDataLayerAsset.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, EditInlineNew)
class UExternalDataLayerAsset : public UDataLayerAsset
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDataAsset → UDataLayerAsset → UExternalDataLayerAsset
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UExternalDataLayerAsset
(
const FObjectInitializer& ObjectInitializer |
WorldPartition/DataLayer/ExternalDataLayerAsset.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| EditorUXColor | FColor | WorldPartition/DataLayer/ExternalDataLayerAsset.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| UID | FExternalDataLayerUID | WorldPartition/DataLayer/ExternalDataLayerAsset.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FExternalDataLayerUID & GetUID() |
WorldPartition/DataLayer/ExternalDataLayerAsset.h |
Overridden from UDataLayerAsset
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanEditDataLayerType() |
WorldPartition/DataLayer/ExternalDataLayerAsset.h | ||
virtual EDataLayerType GetType() |
WorldPartition/DataLayer/ExternalDataLayerAsset.h | ||
virtual void OnCreated() |
WorldPartition/DataLayer/ExternalDataLayerAsset.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetAssetRegistryTags
(
FAssetRegistryTagsContext Context |
WorldPartition/DataLayer/ExternalDataLayerAsset.h | ||
virtual void PostDuplicate
(
bool bDuplicateForPIE |
WorldPartition/DataLayer/ExternalDataLayerAsset.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool GetAssetRegistryInfoFromPackage
(
const FAssetData& InAsset, |
WorldPartition/DataLayer/ExternalDataLayerAsset.h |