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API > API/Plugins > API/Plugins/GameFeatures
| Name | UGameFeatureAction_AddWPContent |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Public/GameFeatureAction_AddWPContent.h |
| Include Path | #include "GameFeatureAction_AddWPContent.h" |
Syntax
UCLASS (MinimalAPI, Meta=(DisplayName="Add World Partition Content (Content Bundle)"))
class UGameFeatureAction_AddWPContent : public UGameFeatureAction
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UGameFeatureAction → UGameFeatureAction_AddWPContent
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UGameFeatureAction_AddWPContent
(
const FObjectInitializer& ObjectInitializer |
GameFeatureAction_AddWPContent.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ContentBundleClient | TSharedPtr< FContentBundleClient > | GameFeatureAction_AddWPContent.h | ||
| ContentBundleDescriptor | TObjectPtr< UContentBundleDescriptor > | GameFeatureAction_AddWPContent.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const UContentBundleDescriptor * GetContentBundleDescriptor() |
GameFeatureAction_AddWPContent.h |
Overridden from UGameFeatureAction
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnGameFeatureActivating() |
Older-style activation function with no context, called by base class if context version is not overridden | GameFeatureAction_AddWPContent.h | |
virtual void OnGameFeatureDeactivating
(
FGameFeatureDeactivatingContext& Context |
Called when game feature is deactivated, it may be activated again in the near future | GameFeatureAction_AddWPContent.h | |
virtual void OnGameFeatureRegistering() |
Called when the object owning the action is registered for possible activation, this is called even if a feature never activates | GameFeatureAction_AddWPContent.h | |
virtual void OnGameFeatureUnregistering() |
Called to unregister an action, it will not be activated again without being registered again | GameFeatureAction_AddWPContent.h |