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API > API/Plugins > API/Plugins/GLTFExporter > API/Plugins/GLTFExporter/FGLTFUVBufferConverter
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FGLTFJsonAccessor * Convert
(
const FGLTFMeshSection* MeshSection, |
Converters/GLTFAccessorConverters.h | ||
FGLTFJsonAccessor * Convert
(
const FGLTFMeshSection* MeshSection, |
Converters/GLTFAccessorConverters.h |
Convert(const FGLTFMeshSection , const FStaticMeshVertexBuffer , uint32)
| Name | Convert |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Converters/GLTFAccessorConverters.h |
| Include Path | #include "Converters/GLTFAccessorConverters.h" |
| Source | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Private/Converters/GLTFAccessorConverters.cpp |
virtual FGLTFJsonAccessor * Convert
(
const FGLTFMeshSection * MeshSection,
const FStaticMeshVertexBuffer * VertexBuffer,
uint32 UVIndex
)
Convert(const FGLTFMeshSection , const FStaticMeshVertexBuffer , uint32, const uint8 *)
| Name | Convert |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Converters/GLTFAccessorConverters.h |
| Include Path | #include "Converters/GLTFAccessorConverters.h" |
| Source | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Private/Converters/GLTFAccessorConverters.cpp |
template<typename SourceType>
FGLTFJsonAccessor * Convert
(
const FGLTFMeshSection * MeshSection,
const FStaticMeshVertexBuffer * VertexBuffer,
uint32 UVIndex,
const uint8 * SourceData
) const