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API > API/Plugins > API/Plugins/GLTFExporter
| Name | FGLTFMeshSection |
| Type | struct |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Converters/GLTFMeshSection.h |
| Include Path | #include "Converters/GLTFMeshSection.h" |
Syntax
struct FGLTFMeshSection
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGLTFMeshSection
(
const UStaticMesh* Mesh, |
Converters/GLTFMeshSection.h | ||
FGLTFMeshSection
(
const USkeletalMesh* Mesh, |
Converters/GLTFMeshSection.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoneMapLookup | TArray< uint32 > | Converters/GLTFMeshSection.h | ||
| BoneMaps | TArray< TArray< FBoneIndexType > > | Converters/GLTFMeshSection.h | ||
| IndexBuffer | TArray< uint32 > | Converters/GLTFMeshSection.h | ||
| IndexMap | TArray< uint32 > | Converters/GLTFMeshSection.h | ||
| MaxBoneIndex | FBoneIndexType | Converters/GLTFMeshSection.h | ||
| Name | FString | Converters/GLTFMeshSection.h | ||
| SectionIndices | FGLTFIndexArray | Converters/GLTFMeshSection.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString ToString() |
Converters/GLTFMeshSection.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const TArray< FBoneIndexType > & GetBoneMap
(
const FStaticMeshSection& Section |
Converters/GLTFMeshSection.h | ||
static const TArray< FBoneIndexType > & GetBoneMap
(
const FSkelMeshRenderSection& Section |
Converters/GLTFMeshSection.h | ||
static uint32 GetIndexOffset
(
const FStaticMeshSection& Section |
Converters/GLTFMeshSection.h | ||
static uint32 GetIndexOffset
(
const FSkelMeshRenderSection& Section |
Converters/GLTFMeshSection.h |