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API > API/Plugins > API/Plugins/GLTFExporter > API/Plugins/GLTFExporter/FGLTFMeshSection
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGLTFMeshSection
(
const UStaticMesh* Mesh, |
Converters/GLTFMeshSection.h | ||
FGLTFMeshSection
(
const USkeletalMesh* Mesh, |
Converters/GLTFMeshSection.h |
FGLTFMeshSection(const UStaticMesh *, int32, const FGLTFIndexArray &)
| Name | FGLTFMeshSection |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Converters/GLTFMeshSection.h |
| Include Path | #include "Converters/GLTFMeshSection.h" |
| Source | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Private/Converters/GLTFMeshSection.cpp |
FGLTFMeshSection
(
const UStaticMesh * Mesh,
int32 LODIndex,
const FGLTFIndexArray & SectionIndices
)
FGLTFMeshSection(const USkeletalMesh *, int32, const FGLTFIndexArray &)
| Name | FGLTFMeshSection |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Converters/GLTFMeshSection.h |
| Include Path | #include "Converters/GLTFMeshSection.h" |
| Source | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Private/Converters/GLTFMeshSection.cpp |
FGLTFMeshSection
(
const USkeletalMesh * Mesh,
int32 LODIndex,
const FGLTFIndexArray & SectionIndices
)