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API > API/Plugins > API/Plugins/GLTFExporter > API/Plugins/GLTFExporter/FGLTFConvertBuilder
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGLTFJsonSampler * AddUniqueSampler
(
const UTexture* Texture |
Builders/GLTFConvertBuilder.h | ||
FGLTFJsonSampler * AddUniqueSampler
(
TextureAddress Address, |
Builders/GLTFConvertBuilder.h | ||
FGLTFJsonSampler * AddUniqueSampler
(
TextureAddress AddressX, |
Builders/GLTFConvertBuilder.h |
AddUniqueSampler(const UTexture *)
| Name | AddUniqueSampler |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Builders/GLTFConvertBuilder.h |
| Include Path | #include "Builders/GLTFConvertBuilder.h" |
| Source | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Private/Builders/GLTFConvertBuilder.cpp |
FGLTFJsonSampler * AddUniqueSampler
(
const UTexture * Texture
)
AddUniqueSampler(TextureAddress, TextureFilter, TextureGroup)
| Name | AddUniqueSampler |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Builders/GLTFConvertBuilder.h |
| Include Path | #include "Builders/GLTFConvertBuilder.h" |
| Source | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Private/Builders/GLTFConvertBuilder.cpp |
FGLTFJsonSampler * AddUniqueSampler
(
TextureAddress Address,
TextureFilter Filter,
TextureGroup LODGroup
)
AddUniqueSampler(TextureAddress, TextureAddress, TextureFilter, TextureGroup)
| Name | AddUniqueSampler |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Builders/GLTFConvertBuilder.h |
| Include Path | #include "Builders/GLTFConvertBuilder.h" |
| Source | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Private/Builders/GLTFConvertBuilder.cpp |
FGLTFJsonSampler * AddUniqueSampler
(
TextureAddress AddressX,
TextureAddress AddressY,
TextureFilter Filter,
TextureGroup LODGroup
)