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This support positional/rotational target using custom frame provided by user. If you want to create custom frame for stiffness.
| Name | FJacobianSolver_PositionRotationTarget_LocalFrame |
| Type | class |
| Header File | /Engine/Plugins/Experimental/FullBodyIK/Source/FullBodyIK/Public/JacobianSolver.h |
| Include Path | #include "JacobianSolver.h" |
Syntax
class FJacobianSolver_PositionRotationTarget_LocalFrame : public FJacobianSolverBase
Inheritance Hierarchy
- FJacobianSolverBase → FJacobianSolver_PositionRotationTarget_LocalFrame
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FJacobianSolver_PositionRotationTarget_LocalFrame() |
JacobianSolver.h |
Functions
Public
Protected
Overridden from FJacobianSolverBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void InitializeSolver
(
TArray< FFBIKLinkData >& InOutLinkData, |
Initialize Solver - allows users to modify data before running the base solver - Check Below | JacobianSolver.h | |
virtual void PreSolve
(
TArray< FFBIKLinkData >& InOutLinkData, |
Pre Solve - for each iteration, they run PreSolve. | JacobianSolver.h |