| FExampleCharacterFXEditorCommands |
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| FExampleCharacterFXEditorModeToolkit |
The editor mode toolkit is responsible for the panel on the side in the editor that shows mode and tool properties. |
| FExampleCharacterFXEditorModule |
NOTE: If the Editor is the default editor for an asset type then this class can be simplified. |
| FExampleCharacterFXEditorStyle |
Slate style set for CharacterFX Editor |
| FExampleCharacterFXEditorToolkit |
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| UExampleCharacterFXEditor |
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| UExampleCharacterFXEditorMode |
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| UExampleCharacterFXEditorSubsystem |
Typically an Editor's Subsystem would be where the actual Asset editing happens when the user presses a button in the Editor, the Subsystem would apply the change to the Asset. |
| UExampleCharacterFXEditorUISubsystem |
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