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API > API/Plugins > API/Plugins/ExampleCharacterFXEditor
Inheritance Hierarchy
- IModuleInterface
- FBaseCharacterFXEditorModule
- FExampleCharacterFXEditorModule
References
| Module | ExampleCharacterFXEditor |
| Header | /Engine/Plugins/Experimental/CharacterFXEditor/ExampleCharacterFXEditor/Source/ExampleCharacterFXEditor/Public/ExampleCharacterFXEditorModule.h |
| Include | #include "ExampleCharacterFXEditorModule.h" |
Syntax
class FExampleCharacterFXEditorModule : public FBaseCharacterFXEditorModule
Remarks
NOTE: If the Editor is the default editor for an asset type then this class can be simplified. Much of the code is here to enable opening the editor from the content browser for some specified asset types (e.g. SkeletalMesh, StaticMesh) See also the note in ExampleCharacterFXEditorSubsystem.h
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | NOTE: Only necessary because we want to allow opening specific asset types from the content browser. |
Overridden from IModuleInterface
| Type | Name | Description | |
|---|---|---|---|
| void | Called before the module is unloaded, right before the module object is destroyed. | ||
| void | IModuleInterface implementation |