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API > API/Plugins > API/Plugins/ExampleCharacterFXEditor > API/Plugins/ExampleCharacterFXEditor/FExampleCharacterFXEditorModule
References
| Module | ExampleCharacterFXEditor |
| Header | /Engine/Plugins/Experimental/CharacterFXEditor/ExampleCharacterFXEditor/Source/ExampleCharacterFXEditor/Public/ExampleCharacterFXEditorModule.h |
| Include | #include "ExampleCharacterFXEditorModule.h" |
| Source | /Engine/Plugins/Experimental/CharacterFXEditor/ExampleCharacterFXEditor/Source/ExampleCharacterFXEditor/Private/ExampleCharacterFXEditorModule.cpp |
void RegisterMenus&40;&41;
Remarks
NOTE: Only necessary because we want to allow opening specific asset types from the content browser.