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Classes
| Type | Name | Description | |
|---|---|---|---|
| FExampleCharacterFXEditorCommands | |||
| FExampleCharacterFXEditorModeToolkit | The editor mode toolkit is responsible for the panel on the side in the editor that shows mode and tool properties. | ||
| FExampleCharacterFXEditorModule | NOTE: If the Editor is the default editor for an asset type then this class can be simplified. | ||
| FExampleCharacterFXEditorStyle | Slate style set for CharacterFX Editor | ||
| FExampleCharacterFXEditorToolkit | |||
| UExampleCharacterFXEditor | |||
| UExampleCharacterFXEditorMode | |||
| UExampleCharacterFXEditorSubsystem | Typically an Editor's Subsystem would be where the actual Asset editing happens when the user presses a button in the Editor, the Subsystem would apply the change to the Asset. | ||
| UExampleCharacterFXEditorUISubsystem |