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API > API/Plugins > API/Plugins/ExampleCharacterFXEditor
The editor mode toolkit is responsible for the panel on the side in the editor that shows mode and tool properties.
| Name | FExampleCharacterFXEditorModeToolkit |
| Type | class |
| Header File | /Engine/Plugins/Experimental/CharacterFXEditor/ExampleCharacterFXEditor/Source/ExampleCharacterFXEditor/Public/ExampleCharacterFXEditorModeToolkit.h |
| Include Path | #include "ExampleCharacterFXEditorModeToolkit.h" |
Syntax
class FExampleCharacterFXEditorModeToolkit : public FBaseCharacterFXEditorModeToolkit
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FModeToolkit → FBaseCharacterFXEditorModeToolkit → FExampleCharacterFXEditorModeToolkit
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BuildToolPalette
(
FName PaletteName, |
For a specific tool palette category, construct and fill ToolbarBuilder with the category's tools | ExampleCharacterFXEditorModeToolkit.h | |
virtual const FSlateBrush * GetActiveToolIcon
(
const FString& Identifier |
FBaseCharacterFXEditorModeToolkit. | ExampleCharacterFXEditorModeToolkit.h | |
virtual FText GetBaseToolkitName() |
ExampleCharacterFXEditorModeToolkit.h | ||
virtual FName GetToolkitFName() |
IToolkit. | ExampleCharacterFXEditorModeToolkit.h |