| bAllowStretching |
uint8 |
Should stretching be allowed, to be prevent over extension |
EvaluationNotifies/AnimNotifyState_TwoBoneIK.h |
|
| bAllowTwist |
uint8 |
Whether or not to apply twist on the chain of joints. |
EvaluationNotifies/AnimNotifyState_TwoBoneIK.h |
|
| BlendInTime |
float |
Limits to use if stretching is allowed. |
EvaluationNotifies/AnimNotifyState_TwoBoneIK.h |
|
| BlendOutTime |
float |
|
EvaluationNotifies/AnimNotifyState_TwoBoneIK.h |
|
| bMaintainEffectorRelRot |
uint8 |
Keep local rotation of end bone |
EvaluationNotifies/AnimNotifyState_TwoBoneIK.h |
|
| bTakeRotationFromEffectorSpace |
uint8 |
Set end bone to use End Effector rotation |
EvaluationNotifies/AnimNotifyState_TwoBoneIK.h |
|
| EffectorLocation |
FVector |
Effector Location. Target Location to reach. |
EvaluationNotifies/AnimNotifyState_TwoBoneIK.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Effector
- Meta=(PinShownByDefault)
|
| EffectorLocationSpace |
TEnumAsByte< enum EBoneControlSpace > |
Reference frame of Effector Location. |
EvaluationNotifies/AnimNotifyState_TwoBoneIK.h |
- EditAnywhere
- Category=Effector
|
| EffectorLocationTransformName |
FName |
|
EvaluationNotifies/AnimNotifyState_TwoBoneIK.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Effector
- Meta=(PinShownByDefault)
|
| EffectorTarget |
FBoneSocketTarget |
|
EvaluationNotifies/AnimNotifyState_TwoBoneIK.h |
- EditAnywhere
- Category=Effector
|
| IKBone |
FBoneReference |
Name of bone to control. This is the main bone chain to modify from. |
EvaluationNotifies/AnimNotifyState_TwoBoneIK.h |
|
| JointTarget |
FBoneSocketTarget |
|
EvaluationNotifies/AnimNotifyState_TwoBoneIK.h |
- EditAnywhere
- Category=JointTarget
|
| JointTargetLocation |
FVector |
Joint Target Location. Location used to orient Joint bone. |
EvaluationNotifies/AnimNotifyState_TwoBoneIK.h |
- EditAnywhere
- BlueprintReadWrite
- Category=JointTarget
- Meta=(PinShownByDefault)
|
| JointTargetLocationSpace |
TEnumAsByte< enum EBoneControlSpace > |
Reference frame of Joint Target Location. |
EvaluationNotifies/AnimNotifyState_TwoBoneIK.h |
- EditAnywhere
- Category=JointTarget
|
| MaxStretchScale |
double |
Limits to use if stretching is allowed. |
EvaluationNotifies/AnimNotifyState_TwoBoneIK.h |
- EditAnywhere
- Category=IK
- Meta=(editcondition="bAllowStretching", ClampMin="0.0", UIMin="0.0")
|
| RelativeToBone |
FBoneReference |
Name of bone to IK Relative to - IK will target a position that has the same offset from the EffectorLocation, as the IKBone has from this Bone in the source pose. |
EvaluationNotifies/AnimNotifyState_TwoBoneIK.h |
|
| StartStretchRatio |
double |
Limits to use if stretching is allowed. |
EvaluationNotifies/AnimNotifyState_TwoBoneIK.h |
- EditAnywhere
- Category=IK
- Meta=(editcondition="bAllowStretching", ClampMin="0.0", UIMin="0.0")
|
| TwistAxis |
FAxis |
Specify which axis it's aligned. Used when removing twist |
EvaluationNotifies/AnimNotifyState_TwoBoneIK.h |
- EditAnywhere
- Category=IK
- Meta=(editcondition="!bAllowTwist")
|