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API > API/Runtime > API/Runtime/AnimationCore
Axis to represent direction
| Name | FAxis |
| Type | struct |
| Header File | /Engine/Source/Runtime/AnimationCore/Public/CommonAnimTypes.h |
| Include Path | #include "CommonAnimTypes.h" |
Syntax
USTRUCT ()
struct FAxis
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAxis
(
const FVector& InAxis |
CommonAnimTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Axis | FVector | CommonAnimTypes.h |
|
|
| bInLocalSpace | bool | CommonAnimTypes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVector GetTransformedAxis
(
const FTransform& ComponentSpaceTransform |
Return transformed axis based on ComponentSpaceTransform | CommonAnimTypes.h | |
void Initialize() |
Initialize the set up | CommonAnimTypes.h | |
bool IsValid() |
Return true if Valid data | CommonAnimTypes.h |